Oh right, combatUnitType has been added after I have designed my code! Good find! If all ground effects use this, I could use event_effect_changed to track them. Not all of them returning a proper name is a problem though, as my CheckAllAbilityIds-functionality uses localized spell names :/
/edit: Damn, and I need the unitTag to determine the exact source. I'd have to hack my own code to change the functionality...... *sigh* ok I admit the needed tools are there but they are not normalized and imo they feel very chaotic.
I'd still like to have a proper combat event for successful instant casts that pass the abilityId of the ability used.
Last edited by Letho : 03/31/18 at 02:46 AM.
|