Strange, my first reply seems not to have been saved.
Well, again: Thx for pointing that out, I hadn't figured that out myself, superb find!
Regarding using EVENT_EFFECT_CHANGED to track ground effects duration: It has the same problem as EVENT_ACTION_SLOT_ABILITY_USED: It fires as soon as the ability is used, making endless hail actually a 12 second ability. There is no way to check if the 'real' effect has begun (in other words: eliminate the animation time from the ability duration), neither by checking combat events nor by checking effect events. Destru staff abilities seem to communicate other effects that start at a proper time. It's very inconsistent across all abilities.)
Last edited by Letho : 03/31/18 at 03:55 AM.
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