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08/04/23, 11:50 AM   #39
Masteroshi430
 
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Join Date: Dec 2020
Posts: 185
Originally Posted by ZOS_DanBatson View Post
The only issue lies with trying to change the value on an already existing action layer. Inheriting and choosing a different value is fine because it's still its own new layer. Also AFAIK the limitation lies solely with the allowFallthrough attribute.
My headache of the day:
To allow using custom keybinds in menus with gamepad mode we have to use this though:

Code:
<Layer name="GamepadUIMode" allowFallthrough="false">
   <Category>
             <AllowAction name="RUN_ROOMBA"/>
   </Category>
</Layer>
Is there any alternative or this will still be allowed?
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