When like this I get caltrops if I change the ability_ava_001 back to the origonal ability_ava_002 I get rapid maneuver, I'm still messing with it here hoping I can work it out
Lua Code:
l.loadSkillInfo -- #()->()
= function()
if not IsPlayerActivated() then return end
l.rmSkillInfo = nil
l.progressionIndexToSkillInfo = {}
for skillType = 1, GetNumSkillTypes() do
for skillLine = 1, GetNumSkillLines(skillType) do
for abilityIndex = 1, math.min(7, GetNumAbilities(skillType, skillLine)) do
local abilityId = GetSkillAbilityId(skillType, skillLine, abilityIndex, false)
local abilityName,texture,earnedRank,passive,ultimate,purchased,progressionIndex,rankIndex =
GetSkillAbilityInfo(skillType, skillLine, abilityIndex)
local info = {
skillType = skillType,
skillLine = skillLine,
abilityIndex = abilityIndex,
abilityId = abilityId,
abilityName = abilityName,
progressionIndex = progressionIndex,
}--#SkillInfo
if string.find(texture,'ability_ava_001',1,true) then
l.rmSkillInfo = info
elseif progressionIndex then
l.progressionIndexToSkillInfo[progressionIndex] = info
end
end
end
end
end
I have been searching for some time as to what the skillType, skillLine and abilityIndex would be for vampire but had no luck.