Just set a variable while processing the addon loaded event. You can't avoid on /reloadui unless you want to avoid the initial load as well and never show the message. You can avoid displaying it after the initial player activation though.
Lua Code:
local function onAddonLoaded()
addon.firstActivation = true
end
local function onPlayerActivated()
if (addon.firstActivation) then
addon.firstActivation = false
Print("Hello World!")
end
end