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06/24/14, 10:39 PM   #16
L8Knight
AddOn Author - Click to view addons
Join Date: Mar 2014
Posts: 6
Originally Posted by Garkin View Post
  • It seems that all objects shown on "hud" scene are now scene fragments based on ZO_HUDFadeSceneFragment object. On live servers are still some windows (ZO_ActionBar1, ZO_Compass) shown/hidden just using the method :SetHidden(). On PTS you can use scene fragments COMPASS_FRAME_FRAGMENT, ACTION_BAR_FRAGMENT, UNIT_FRAMES_FRAGMENT, DEATH_FRAGMENT, FOCUSED_QUEST_TRACKER_FRAGMENT, ...
I'm having trouble understanding this change. I've never used a scene fragment before. Does anyone know of an add-on that uses them as an example?

I'm trying to force the experience bar to be displayed which is now called ZO_PlayerProgressBar, but when I call SetHidden(false) it does not display. The old ZO_ExperienceBar worked fine. Any clues or documentation as to how I can get this working?
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