Originally Posted by Garkin
- It seems that all objects shown on "hud" scene are now scene fragments based on ZO_HUDFadeSceneFragment object. On live servers are still some windows (ZO_ActionBar1, ZO_Compass) shown/hidden just using the method :SetHidden(). On PTS you can use scene fragments COMPASS_FRAME_FRAGMENT, ACTION_BAR_FRAGMENT, UNIT_FRAMES_FRAGMENT, DEATH_FRAGMENT, FOCUSED_QUEST_TRACKER_FRAGMENT, ...
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I'm having trouble understanding this change. I've never used a scene fragment before. Does anyone know of an add-on that uses them as an example?
I'm trying to force the experience bar to be displayed which is now called ZO_PlayerProgressBar, but when I call SetHidden(false) it does not display. The old ZO_ExperienceBar worked fine. Any clues or documentation as to how I can get this working?