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05/17/17, 10:14 AM   #6
dorrino
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Join Date: Mar 2015
Posts: 50
Originally Posted by Kenza View Post
Thanks for the replies! And TYVM for volunteering Dorrino!
It's really 10-15 minutes from the moment i get the properly formatted table of the substitutions

Originally Posted by Kenza View Post
I'd still like them to have their original names(because I'd still like to know them all by names too eventually!), as well as like Rhyono said a literal 1-2 word description in brackets beside that.
Not a problem to retain original names.

Originally Posted by Kenza View Post
For color coding, I think Baert is right that having too many colors would be bad and counterproductive; the point of this would be to make it simpler/faster to react to.. Maybe it would be better to go totally simplified with green = heal, red = dmg?
It probably would be better just to add an effect description in brackets after the name.

Something like 'Conduit (AOE damage)' or 'Supernova (AOE damage, Stun(5 sec)). Colors are easy to add as well, but indeed effects of the synergies is usually unique so we'd have a problem of either having too many colors or not-descriptive enough colors.

Originally Posted by Kenza View Post
I will start working on a list and post it shortly! Assuming this is an up-to-date list of all synergies? http://elderscrolls.wikia.com/wiki/Synergy
No idea how complete this list is, but it's a good start.

Originally Posted by Kenza View Post
Or is there a way to get a full list from the game files so I don't miss any?
There's none as far as i know.

Originally Posted by Kenza View Post
Also, if you give me an example line of code that you'll be putting the list into, I can format it that way to make it easier for you to copypasta, if you like!
Lua Code:
  1. synergySubstitutions = {
  2.    ['synergy1_Icon_Path.dds'] = 'Synergy 1 desired text',
  3.    ['synergy2_Icon_Path.dds'] = 'Synergy 2 desired text',
  4.    ['synergy3_Icon_Path.dds'] = 'Synergy 3 desired text',
  5. }

This would be perfect.

You can get 'synergyX_Icon_Path.dds' by typing in the chat - /script local _, iconName = GetSynergyInfo() d(iconName) - while you have the popup for the synergy on your screen. Since as i said above i don't know about a way to go over all the synergies in the lua, you need to do this manually for any synergy you want to include.

I don't remember that, but it might be the case that synergies icons are the same as the abilities icons. Then i can do it myself quite easily.

But i still would need the list of substitutions.

Cheers

edit: since it might be a problem to get synergy icon path from in the way i described (because when you type in the command in chat the synergy disappears) i'll uploaded an addon to HERE. The addon does nothing right now, but outputting to chat synergy icon name when you first have its popup on the screen.

If you know lua, you can do the whole work yourself by adding new lines to SYN.synergySubstitutions (just like the commented out line for blade of woe). The addon will add these custom lines after the synergy names on the screen. When you're done you can just comment out d(iconFilename) line and you'll get the addon doing what you wanted

Enjoy.

Last edited by dorrino : 05/21/17 at 12:48 PM.
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