Originally Posted by ZOS_ChipHilseberg
The differences are pretty minor, but here they are.
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Thanks!
It does show one very nice addition:
Code:
* GetKillingAttackInfo(*luaindex* _index_)
** _Returns:_ *string* _attackName_, *integer* _attackDamage_, *textureName* _attackIcon_, *bool* _wasKillingBlow_, *integer* _castTimeAgoMS_, *integer* _durationMS_, *integer* _numAttackHits_, *integer* _abilityId_