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01/02/17, 03:35 AM   #2
Sounomi
Join Date: Oct 2014
Posts: 40
Upon further digging around I've found that hooking into "ZO_GamepadInventory:OnDeferredInitialize" causes the errors when going back to the main menu from the inventory screen. Further investigation pin pointed the problem to being with the call to "InitializeCategoryList." If I just hook into what I need to from that function, only the issue with certain actions persists. I did find a way around that problem but the issue with certain things requiring protected functions worries me that it may be too much of a problem on the user if they need to do those things while in combat (mostly combat induced by someone else in the group being in combat).

So while I've gotten around the main problem, I'd still like the ability to know when an entry is set up so I can modify it without causing the existing code to break.