Thread: Ability icons
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01/08/16, 12:01 AM   #4
circonian
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Join Date: May 2014
Posts: 613
Not that I know of. Hooking all of the functions that return skill textures does not help. We don't have access to the code that retrieves the icon when a skill is picked up and you can't change the cursor texture by code, except setting it to an inventory item, default skill texture, or some other cursorContentType texture. You can't even cover it up by anchoring another icon control over the top of the cursor texture to hide it. You can't get the draw layer/tier/level above the cursor.
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