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08/27/17, 08:53 AM   #10
Enodoc
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Join Date: Aug 2014
Posts: 52
Originally Posted by Dolgubon View Post
Alternatively, you can just build the quest list each time it's opened, but that might lag the game for players with a lot of completed quests.
Is that tied to the StateChange in Votan's lines 32 through 38? Would it be worth it to avoid maintaining a persistent internal list, or is the memory used not significant enough for that to be worthwhile?
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