Thread: 1.6 update
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01/29/15, 04:00 PM   #20
Garkin
 
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Join Date: Mar 2014
Posts: 832
There are changes in Crystal Fragments proc. Tracking should be easier now.

If you gain proc, it is reported in event EVENT_EFFECT_CHANGED. It means that there is a proc icon on the character page. Arguments:
changeType = some effect result (EFFECT_RESULT_GAINED, EFFECT_RESULT_FADED, ...)
effectSlot = variable number
effectName = "Crystal Fragments Passive" (DE = "Kristallfragmente^p", FR = "Fragments de cristal passifs^pm")
unitTag = "player"
beginTime = time (if EFFECT_RESULT_FADED then 0)
endTime = time (the same as beginTime)
stackCount = 0
iconName = "/esoui/art/icons/ability_mage_065.dds"
buffType = "" --empty string
effectType = BUFF_EFFECT_TYPE_BUFF
abilityType = ABILITY_TYPE_REGISTERTRIGGER
statusEffectType = STATUS_EFFECT_TYPE_NONE


Additionally it will trigger event EVENT_UNIT_ATTRIBUTE_VISUAL_ADDED (or REMOVED / UPDATED). It means that your health bar will be glowing when proc is active. Arguments:
unitTag = "player"
unitAttributeVisual = ATTRIBUTE_VISUAL_INCREASED_STAT
statType = STAT_POWER
attributeType = ATTRIBUTE_HEALTH
powerType = POWERTYPE_HEALTH
value = 200
maxValue = 200

Last edited by Garkin : 01/29/15 at 04:06 PM. Reason: fixed one of typos
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