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09/09/18, 01:49 PM   #16
sirinsidiator
 
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It was explained why it happens, that is expected behavior and that there are ways to easily work around this necessary technical limitation -> not a bug. That you cannot use string functions in Lua to count multi-byte characters is also common knowledge and not a bug (google lua + unicode or just search the esoui forum).

The save also doesn't fail silently. It prints a comment into the save data why it failed. This is actually just a corner case that you as a developer should have tested when you set the limit for the input field and saved it to disk.

If you want to insist on them changing the buffer limit to something higher (which won't resolve anything), or have some error message ingame (which you can easily implement yourself) or want functions to count unicode characters (which you can get from the link I posted), please create an appropriate request on the wish list. Closing this thread now.