I don't have much hope for this. Background Music seems to be quite deeply embedded in the system and not controllable via the LUA API.
It starts with the simple fact that the BGM fades out whenever you get in earshot of a bard singing (that's actually the first time I've noticed that in a game - in many other games the BGM and the bard playing made up for a horrible earsore) - if you can find the code managing this, you might have a chance. I tried, though, no such luck.
|