Originally Posted by sirinsidiator
Ok, then I still do not understand why you can't just use GetUnitBuffInfo like Scoot suggested. The "player" will always just have the unitTag "player". I can't imagine any reason why you would need a unitId in addition to that...
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Oh I see the problem, i mistyped the title. It was meant to be "a player's unitId", not "THE player's". I need it for a specific feature that I call "peristent target debuff tracking".
If I use reticleover to track target debuffs, this data gets eradicated as soon as I untarget the target though . If "persistent" is checked, the debuff will be tracked regardless of my current reticletarget. That's what I need unitIds for. I can't use the target's name, as the data is structured by unitIds as the array's key.
Originally Posted by Scootworks
well, just for a test. did you try that without addons too? i know many people had the same problem. they disabled addons and it worked fine
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As I have already written, I tested it with and without addons in vMSA and so did my friends in a raid, without noticing a difference^^