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05/25/21, 08:26 PM   #2
ZOS_DanBatson
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I might be able to come up with some parts of this, would need to see what I have available. Out of curiosity, would an extra param or a secondary API that's a qualifier for when the type is _LOCKED do the trick? i.e.: GetGameCameraLockedInteractableActionInfo or some such? That way I wouldn't need to refactor ADDITIONAL_INTERACT_INFO if that ends up being an issue?
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