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12/12/17, 08:47 AM   #2
ZOS_ChipHilseberg
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Join Date: Oct 2014
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My best guess is that it is due to the frame delay on events. When an event is fired from the client it enters a queue. On the next frame that queue is emptied and the events are sent to Lua. So if the crafting processing state is set in the client and the event is sent on the next line then you will experience what you described.