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02/03/18, 01:53 PM   #2
Dolgubon
 
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Join Date: Jan 2016
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First of all, I imagine the chances of getting this are next to nil.

If we do, it would probably be multiple functions, E.g. GenerateEquipmentItemLink. Having a constant to determine different behavior of a function is generally not ideal.


For sending item links of what is required, you could chcch out my set crafter, which allows a user to put itemlinks of the required mats into the chat. (Using my LibLazyCrafting, which you might want to use for the crafting anyway) I am actually also in the process of being able to create arbitrary item set itemlinks too - thankfully without a 20kb data file.


I realize that itemids might change. Howrver, they generally do not change between patches, as far as I'm aware, and so it is reasonably safe to assume they won't.