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06/29/23, 01:20 PM   #29
Baertram
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WoWInterface Super Mod
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Join Date: Mar 2014
Posts: 5,001
My addon adjustements do not relate to that settings menu, only to the addon manager!
And the other changes at the addon settings are already there so you should benefit from it if you got the accessibility mode enabled and the chat reader enabled there too (ESO normal settings -> Accessibility).

You can open the addon settings menu by typing this into chat (if library LibAddonMenu-2.0 is loaded!):
Code:
/script LibAddonMenu2:OpenToPanel()
You also get to the addon settings by login, then press ESC so you hear the menu opens. At the left is the main menu now with 1st entry at the top is
"Return to play" (or similar)
2nd entry from top is "Settings"
Click this one.

In the next submenu of settings you have the menu items
Video
Audio
Gameplay
Camera
User Interface
Names
Social
Combat
Accessibility
-> Enable the accessibility mode in here and the chat reader, and the screen reader (menu reader)

And the menu point below Accessibility, only shown if LibAddonMenu was loaded, is
AddOns

And in there you will find the addon settings menu.




You can open the addon manager by typing this into the chat (if addon AddonSelector is loaded!):
Code:
/addons
I can add another chat slash command to AddonSelector, for example:
Code:
/addonsettings
or in short
Code:
/lam
lam = LibAddonMenu

So this will open the addon settings for you.

Most addons got a slash command too to open the addon settings directly.
FCO Accessibility uses for example:
Code:
/fcoabs



Saving and changing setting files locally:
Settings are stored at client side in the folder live/SavedVariables.
Each addon got a foldername in live/AddOns, e.g. live/AddOns/FCOAccessibility

So the same name of teh folder will be in the folder live/SavedVariables as a .lua filename:
live/SavedVariables/FCOAccessibility.lua

In this lua file you got lua tables starting with different information, that always depends on each single addon!!!
Either if the addon saves per server differently or not, per character differently or not, per account then.
And then again: You can have subtables within subtables and need to understand what lua tables look like, open and close with { and } e.g., and they can be nested!

So I would not start to manipulate that via text editor outside the game as you cannot know what it does. Name of the variables in the nested tables could e.g be "dontChangeMe" but it relates to the addon's settings of "fonts look a like".
You can only know if you use the correct settings menu which is shown ingame.

Beside that: You can ONLY manipulate those files in live/SavedVariables WHILE LOGGED OUT of the game! The data is kept internally in memory of the game and will only be written and read on a zone change, login, logout or reloadUI. So if you manipulate them outside and reloadui it wil overwrite your changes again All done for nothing.
So always logout before changing them ín the text files.
Only changing them ingame in the addon settings menu circumvents that properly.
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