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04/08/17, 02:49 PM   #6
votan
 
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Join Date: Oct 2014
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Originally Posted by Letho View Post
Damn, that sounds complicated. Is there any literature around rendering frames or did you find that out by testing?
Don't worry too much about rendering.
Yes, just try it out yourself.
All you need to know is: GetFrameTimeMilliseconds() is a timestamp, while GetGameTimeMilliseconds() is the always updated "now".
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