Thread: 1.6 update
View Single Post
02/18/15, 01:13 PM   #34
Garkin
 
Garkin's Avatar
AddOn Author - Click to view addons
Join Date: Mar 2014
Posts: 832
Originally Posted by sirinsidiator View Post
is this what I hope it is?
I didn't test it, however I believe it is not for saving saved variables, but just for console variables (CVars). It is used in this function:

Lua Code:
  1. function ZO_SharedOptions:SaveCachedClientSettings()
  2.     -- We only care about saving the cached settings ingame, so this function will be nil in pregame
  3.     if (SaveCachedSettings ~= nil) then
  4.         SaveCachedSettings()
  5.     end
  6. end
  Reply With Quote