Quantcast ESOUI - View Single Post - [open] FILTER_TYPE chat channel
View Single Post
03/18/18, 02:44 PM   #3
sirinsidiator
 
sirinsidiator's Avatar
AddOn Author - Click to view addons
Join Date: Apr 2014
Posts: 1,047
I can see how filters make sense for combat and inventory events performance wise, as they are fired quite often, but chat events? I have never seen more than a handful in any given second? It shouldn't make any noticeable difference when you filter them in Lua compared to C. Still could be nice for completeness sake to have a filter type for them.
__________________
>siri.exe MyAddon
Does your addon work? [y/n] n
There is a typo in there.
  Reply With Quote