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03/18/18, 02:44 PM   #3
sirinsidiator
 
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Join Date: Apr 2014
Posts: 1,578
I can see how filters make sense for combat and inventory events performance wise, as they are fired quite often, but chat events? I have never seen more than a handful in any given second? It shouldn't make any noticeable difference when you filter them in Lua compared to C. Still could be nice for completeness sake to have a filter type for them.