[open] FILTER_TYPE chat channel
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03/18/18, 02:44 PM
Join Date: Apr 2014
I can see how filters make sense for combat and inventory events performance wise, as they are fired quite often, but chat events? I have never seen more than a handful in any given second? It shouldn't make any noticeable difference when you filter them in Lua compared to C. Still could be nice for completeness sake to have a filter type for them.
Does your addon work? [y/n] n
There is a typo in there.
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