Originally Posted by Wobin
Just to note, I'm doing something similar and have run into a throttling issue with GetInstanceId. It seems if you call it too many times in a short period of time, it'll start returning nil.
I'm not sure of the calls/sec the throttling kicks in, maybe 100? Or even if it is per second, but it's something to take into account.
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Really you don't need to call that function. GuildBank data is stored at "ZO_GuildBankBackpack.data[n].data", where "n" is between 0 and SlotsOccupied. It store full info about item in a row, including it instance id.
Same for user bank and inventory
ZO_PlayerBankBackpack
ZO_PlayerInventoryBackpack