Originally Posted by Baertram
As the function is local you cannot access it. If it changes you need to adopt it in your code.
Or find another solution like getting the control names of the slots and check if the slot is filed within your addon (which might brake as well as they decide to change control names or function names or whatever).
There is no "safe way".
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That is exactly the answer I have
not been looking for, as I've repeatedly said. It makes no sense that I can't implement Locking into my addon the same way the game does, and if that's the case, then I should report it to the dev' team.