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11/20/17, 10:22 AM   #4
ZOS_ChipHilseberg
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Join Date: Oct 2014
Posts: 551
Hmm, conditions have a type that we could return. Then we would need to implement different functions for every type to return info specific to that type. Right now we have 53 quest condition types, so that would be a lot of work. Of those 53, 8 reference items so maybe we could just expose info on those.