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07/26/17, 02:25 PM   #3
dorrino
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Join Date: Mar 2015
Posts: 50
Originally Posted by Shinni View Post
WorldPosition is the 3d position in relation to the 3d map file of your current zone.
The origin is the most north west point of the current 3d map file (this is not the same as the most north west point on the 2d zone map!)
The units are in centimeters and this coordinate system is also used in the housing system, eg the coordinates of furniture objects.

GuiRenderPosition is the coordinate system used for 3d UI controls. The unit is in meters (not centimeters!) and the origin is the character's position after the last login/teleport. When the character moves 1km away from the origin, the character's current location becomes the new origin. On live your 3d controls will suddenly shift by 1km when this happens but on PTS this is no longer the case as the position of the controls is updated automatically (according to patch notes, didn't test it).
So world 3d coordinates should make a 1-to-1 correspondence with ui 3d coordinates after units conversion and appropriate translation of the origin, right?
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