Thread: ESO vs WildStar
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06/16/14, 05:24 AM   #4
zgrssd
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Join Date: May 2014
Posts: 280
A friend of mine once pointed out that going more realistic with graphics might not be a good idea.
The more realistic it looks, the more realistic we expect the game (and the Characters) to behave. The more options we expect to have.

We will be more critic of "missing" questoptions/RP potential, game limits (like the piranja wall at sea) and misplaced characters (like a questgiver we killed in story still being where we first met him) in a game like ESO then we would be in Wildstar.

Also for me it feels as if ESO is a bit shy about being a MMO. It is very well developed for it's 3rd month of being live.
But stuff like not tracking groupwide mana/stamina by default seems odd. It's not that they could not do it. It is like they don't want to do it (because that goes into MMO powergaming territory).

Personally I prefer fully voiced dialogs with some moral decisions. It was one of the reasons I played SWTOR that long and even invested som money into Unlocks.
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