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11/05/14, 01:39 AM   #2
Scharesoft
 
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Join Date: Apr 2014
Posts: 11
It seems this issue is caused if I use the GetChatterGreeting() or GetChatterData() functions within the EVENT_CHATTER_BEGIN event. I can easily not call these functions but then I can't get the current dialogue string.

If I want to get facial animations working again I need to comment out this line like:

-- logData.bodyText = GetChatterGreeting()

in the function uespLog.OnChatterBegin (eventCode, optionCount) in uespLog.lua file.

I thing this could be also a bug in the game.
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