It seems this issue is caused if I use the GetChatterGreeting() or GetChatterData() functions within the EVENT_CHATTER_BEGIN event. I can easily not call these functions but then I can't get the current dialogue string.
If I want to get facial animations working again I need to comment out this line like:
-- logData.bodyText = GetChatterGreeting()
in the function uespLog.OnChatterBegin (eventCode, optionCount) in uespLog.lua file.
I thing this could be also a bug in the game.
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