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01/15/17, 04:07 PM   #1
Bazgrim
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Join Date: Feb 2014
Posts: 4
Are we able to suppress RemoveFragment() for certain events

I know we're able to remove them, but say I wanted a fragment to stay open until I manually close it?
Would I just have to call AddFragment() again every time the game decides it wants to close it?

EDIT: Disregard, this can be achieved through finding the function call that has been registered to the specific event and using UnregisterForEvent

Last edited by Bazgrim : 01/15/17 at 06:31 PM.
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