Code:
<!-- Level then Layer then Tier (lowest to highest prescendence -->
<GuiXml>
<Controls>
<!-- TopLevelWindow for Tree -->
<TopLevelControl name="QuestTrackerWin" clampedToScreen="true" mouseEnabled="true" movable="true" hidden="true" resizeHandleSize="6">
<Dimensions x="100" y="350" />
<DimensionConstraints minX="150" minY="60" />
<Anchor point="TOPLEFT" relativeTo="GuiRoot" relativePoint="TOPLEFT" offsetX="100" offsetY="150"/>
<OnInitialized>
QuestTracker_QuestTree_OnInitialized(self)
</OnInitialized>
<!--
<OnResizeStop>
QuestTracker_On_ResizeStop(self)
</OnResizeStop>
<OnMoveStop>
QuestTracker_On_MoveStop(self)
</OnMoveStop>
-->
<Controls>
<!--
<Backdrop name="$(parent)Backdrop" inherits="ZO_DefaultBackdrop" alpha="1" >
<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="0" offsetY="0"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$(parent)" relativePoint="BOTTOMRIGHT" offsetX="0" offsetY="0"/>
</Backdrop>
-->
<Backdrop name="$(parent)DragBar" alpha="1" level="1" >
<Anchor point="TOPLEFT" relativeTo="$(parent)Backdrop" relativePoint="TOPLEFT" offsetX="0" offsetY="0"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$(parent)" relativePoint="TOPRIGHT" offsetX="0" offsetY="20"/>
<OnInitialized>
self:SetCenterColor(0.25, 0.25, 0.25, 1)
self:SetEdgeColor(0.25, 0.25, 0.25, 0)
</OnInitialized>
</Backdrop>
<Backdrop name="$(parent)Backdrop" inherits="ZO_DefaultBackdrop" alpha="1" >
<Anchor point="TOPLEFT" relativeTo="$(parent)DragBar" relativePoint="BOTTOMLEFT" offsetX="0" offsetY="0"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$(parent)" relativePoint="BOTTOMRIGHT" offsetX="0" offsetY="0"/>
</Backdrop>
<Button name="$(parent)LockBtn" inherits="ZO_ButtonBehaviorClickSound" hidden="true" enabled="false">
<Dimensions x="16" y="16" />
<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="10" offsetY="0"/>
<OnMouseUp>
QuestTracker_LockButton_OnMouseUp(self, button, upInside)
</OnMouseUp>
<Textures
normal="/esoui/art/miscellaneous/locked_up.dds"
pressed="/esoui/art/miscellaneous/locked_down.dds"
mouseOver="/esoui/art/miscellaneous/locked_over.dds"
disabled="/esoui/art/ava/hookpoint_locked.dds"
/>
</Button>
<Button name="$(parent)UnlockBtn" inherits="ZO_ButtonBehaviorClickSound" hidden="false" enabled="true">
<Dimensions x="16" y="16" />
<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="10" offsetY="0"/>
<OnMouseUp>
QuestTracker_UnlockButton_OnMouseUp(self, button, upInside)
</OnMouseUp>
<Textures
normal="/esoui/art/miscellaneous/unlocked_up.dds"
pressed="/esoui/art/miscellaneous/unlocked_down.dds"
mouseOver="/esoui/art/miscellaneous/unlocked_over.dds"
disabled="/esoui/art/ava/hookpoint_locked.dds"
/>
</Button>
<Control name="$(parent)NavigationContainer" inherits="ZO_ScrollContainer">
<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="5" offsetY="20"/> <!-- X20 (H) / Y20 (V) -- needs to be at least 5 to allow grab for stretching.-->
<Anchor point="BOTTOMRIGHT" relativeTo="$(parent)" relativePoint="BOTTOMRIGHT" offsetX="-5" offsetY="-5"/> <!-- X-10 (H) / Y-10 (V) changed X to 0 ...for auto width chngd to -5 -->
<OnInitialized>
ZO_Scroll_Initialize(self)
</OnInitialized>
</Control>
<!--
<Control name="$(parent)NavigationContainer" inherits="ZO_ScrollContainerBase">
<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="20" offsetY="20"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$(parent)" relativePoint="BOTTOMRIGHT" offsetX="-10" offsetY="-10"/>
<OnInitialized>
ZO_Scroll_Initialize(self)
</OnInitialized>
<Controls>
<Control name="$(parent)ScrollChild" resizeToFitDescendents="true">
<OnInitialized>
self:SetParent(self:GetParent():GetNamedChild("Scroll"))
self:SetAnchor(TOPLEFT, nil, TOPLEFT, 0, 0)
</OnInitialized>
</Control>
</Controls>
</Control>
-->
</Controls>
</TopLevelControl>
<!-- Category Header Entry
ZO_TreeHeader_OnMouseUp(self:GetParent(), upInside)
ZO_TreeHeader_OnMouseUp(self:GetParent(), upInside)
-->
<Control name="QuestTrackerCategoryNode" mouseEnabled="true" virtual="true">
<Dimensions x="500" y="32" />
<OnInitialized>
QuestTracker_CategoryNode_OnInitialized(self)
</OnInitialized>
<OnMouseUp>
self:OnMouseUp(button, upInside)
</OnMouseUp>
<Controls>
<Texture name="$(parent)Icon" >
<Anchor point="LEFT" relativePoint="LEFT" offsetX="0" />
<OnMouseUp>
self:GetParent():OnMouseUp(button, upInside)
</OnMouseUp>
<Controls>
<Texture name="$(parent)Highlight" hidden="false" blendMode="ADD">
<AnchorFill />
</Texture>
</Controls>
</Texture>
<Label name="$(parent)Text" font="ZoFontHeader3" inherits="ZO_SelectableLabel" >
<Anchor point="LEFT" relativeTo="$(parent)Icon" relativePoint="RIGHT" offsetX="0" />
<OnMouseUp>
self:GetParent():OnMouseUp(button, upInside)
</OnMouseUp>
</Label>
</Controls>
</Control>
<!-- Quest Node Entry -->
<Label name="QuestTrackerQuestNode" inherits="ZO_SelectableLabel ZO_TooltipIfTruncatedLabel" font="ZoFontHeader" virtual="true" verticalAlignment="CENTER">
<Dimensions x="500" y="22" />
<OnInitialized>
QuestTracker_QuestNode_OnInitialized(self)
ZO_SelectableLabel_OnInitialized(self, QuestTracker_QuestNode_GetTextColor)
</OnInitialized>
<OnMouseUp>
self:OnMouseUp(button, upInside)
</OnMouseUp>
<OnMouseEnter>
self:OnMouseEnter()
</OnMouseEnter>
<OnMouseExit>
self:OnMouseExit()
</OnMouseExit>
<Controls>
<Texture name="$(parent)Icon" level="3" hidden="true" mouseEnabled="true">
<Dimensions x="22" y="22"/>
<Anchor point="RIGHT" relativePoint="LEFT" offsetX="-2"/>
<OnMouseUp>
self:GetParent():OnMouseUp(button, upInside)
</OnMouseUp>
</Texture>
</Controls>
</Label>
<!-- Condition Node Entry -->
<Label name="QuestTrackerConditionNode" inherits="ZO_SelectableLabel" font="ZoFontHeader" virtual="true" verticalAlignment="CENTER">
<Dimensions x="500" y="32" />
<OnInitialized>
ZO_SelectableLabel_OnInitialized(self, ZO_QuestJournalNavigationEntry_GetTextColor)
</OnInitialized>
<OnMouseEnter>
self.node.parentNode:GetControl():OnMouseEnter()
</OnMouseEnter>
<OnMouseExit>
self.node.parentNode:GetControl():OnMouseExit()
</OnMouseExit>
</Label>
</Controls>
</GuiXml>
In Ravalox' I found two entries in the XML labeled "level". They're highlighted above, are those it?