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04/05/23, 10:15 AM   #2
Baertram
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Did you check the ZO_COLLECTIBLE_DATA_MANAGER object's function, maybe it provides that already.
Inspect it via zgoo or merTorchbug to see it's functions (maybe hidden below inheietd calsses at the __index metatables!).

Or check the ZOs code:
/ingame/collections/collectibledatamaneger.lua

https://github.com/esoui/esoui/tree/...me/collections


It says as comment e.g. EVENT_COLLECTIBLE_UPDATED fires when a nickname changes or a collectible is set as active/inactive. It does not encompass unlock state changes.

This calls ZO_COLLECTIBLE_DATA_MANAGER:OnCollectibleUpdated
So maybe check that func where it write the active colelctibles to and read it from there.
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