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04/21/17, 01:32 PM   #48
ZOS_ChipHilseberg
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Join Date: Oct 2014
Posts: 551
Alright, so here's what has gone in internally:
  • The security error now indicates which part of the stack was the first thing to be tainted.
  • Script handlers from trusted virtuals are now trusted.
  • StopAllMovement is public
  • I also increased the max length of the lua stack trace from 10 to 30

Hopefully all of this should make it for Morrowind. I've tested both of the errors listed in this thread and both are fixed with these changes.
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