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12/09/17, 02:40 PM   #5
Rhyono
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Join Date: Sep 2016
Posts: 659
One of my UIs I want to ensure the close of is for blueprints, so I did it like so:

SCENE_MANAGER:RegisterTopLevel(CraftStoreFixed_Blueprint_Window, false)

This does close it, but it will not let Esc clear cursor mode anymore. I'm not sure what I'm doing incorrectly.
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