I'd like to weigh in here as well. There is a bug that happens on EVENT_EFFECT_CHANGED with the same behavior of:
- recasting a buff "x" before it fell off
=> x gained
=> x faded
for various effects and makes it pretty difficult to implement proper buff tracking for the abilities that function this way.
Last time I check Sorcerer's Rune Prison ability had this issue with the 2 minute buff on the player.
Last edited by ArtOfShred : 03/30/18 at 06:49 PM.
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