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04/09/17, 06:02 AM   #13
Sacralletius
Join Date: Apr 2017
Posts: 10
Originally Posted by Dolgubon View Post
If the two players in a duel are in the same group, then you could use LibGroupSocket to transfer the values of the infamy and fame. I think you can retroactively check what quests a player has completed, and there is an event you can use for quest completion, as well as pickpocketing. You could also differentiate between items stolen from say a drawer.
Interesting. Some questions, though.

I'm not really interested in having to group up with someone to share the info, but I assume that is the only way to track whether another player has completed a quest/achievement? Which functions/events could be used for that?
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