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05/19/17, 03:56 PM   #26
Letho
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Join Date: Apr 2016
Posts: 238
Thanks for your amazing work, chip, that's really good news! As a "rule of thumb" I feel that every effect that has a duration and is communicated by changing the visual appearance of your character (glowing hands, heads, etc.) should be communicated via EVENT_EFFECT_CHANGED for the sake of visibility in large scale combat situations. If you could add the fields sourceName and sourceUnitId or at least combatUnitType to EVENT_EFFECT_CHANGED it would make it absolutely perfect

Just out of curiosity: What type of buffs/debuffs/combat vvents shall not be visible to the client and why?

Last edited by Letho : 05/19/17 at 03:59 PM.
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