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06/12/17, 07:17 AM   #27
Solinur
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Join Date: Aug 2014
Posts: 78
Originally Posted by Letho View Post
Thanks for your amazing work, chip, that's really good news! As a "rule of thumb" I feel that every effect that has a duration and is communicated by changing the visual appearance of your character (glowing hands, heads, etc.) should be communicated via EVENT_EFFECT_CHANGED for the sake of visibility in large scale combat situations. If you could add the fields sourceName and sourceUnitId or at least combatUnitType to EVENT_EFFECT_CHANGED it would make it absolutely perfect

Just out of curiosity: What type of buffs/debuffs/combat vvents shall not be visible to the client and why?
sourceUnitType is already in EVENT_EFFECT_CHANGED.
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