Originally Posted by Baertram
I don't think this is possible as it would allow a "kind of bot-playing"1 Most of the funcitons are private and changing the keybinds for ingame fight/non-fight "actions" shouldn't be possible imo.
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Hm, but we already have multiple different action bound to the same key as long as they are in the different contexts (General and Notifications, as an example).
What i don't understand is how the action layer becomes active? What happens if both General and Notifcation layers are active at the same time? Or there're some limitations (to prevent automation) and you can't make 2 layers with the same keybind active at the same time?