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11/25/17, 05:13 PM   #16
Phinix
 
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Join Date: Apr 2014
Posts: 186
Originally Posted by Letho View Post
@ZOS_ChipHilseberg: Please add a function GetUnitId(unitTag) to the game.
YES... Seconded! That sounds perfect.

EDIT: Of course I would still like to add them to the events as it would probably be more performant to use them that way where applicable.

Originally Posted by Letho View Post
...as far as I know they are NOT persistent and get 'destroyed' as soon as the unit gets out of rendering range - and that is a low distance.
Yes, but I can confirm through testing they DO persist through /reloadui and so as I said, still useful for tracking SHORT duration buffs/debuffs which is like, 90% of effects in the game.
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