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04/29/18, 08:13 AM   #2
votan
 
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Join Date: Oct 2014
Posts: 577
Originally Posted by motorheadabega View Post
Hello , this is my first post to this forum.

I have been dabbling in lua addon scripting for ESO for a couple of weeks now and everything was coming along well. I really enjoy it. Everything was working (or at least failing with expected error messages) yesterday afternoon. At some point last night I noticed that I was not getting any output from my EVENT_CHAT_MESSAGE_CHANNEL handler.

I was tired and did not want to take apart my (rather medium sized) script, so I disabled it and wrote a new test stub as follows:

*snip*

Which did not produce any output either, so I gave up and went to bed. Now in the light of day this minimal code still looks fine to me, and I could swear I was successfully handling this event as recently as yesterday afternoon.

Does anyone know if there has been a change to how this event is handled? or if I'm doing it wrong? Is it working for you?

Any advice appreciated.

Thanks.
Hi.

your OnAddOnLoaded is not correct that way:
chatlog:OnAddOnLoaded(event, name) => chatlog.OnAddOnLoaded(event, name)

Otherwise this has three parameters (the implicit self)
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