I am trying to hide my UI when player is in any of the screens - inventory, character, mail, etc. I am using the pushed and popped events and checking for
Code:
if ZO_GameMenu_InGame:IsHidden() then
So I can keep it shown when in settings menu.
BUT, pushed is also called when I get into the mouse mode, where I need it to stay visible because I want the user to be able to move it. Any idea how I can detect pure mouse mode vs inventory et al is shown?
Thanks!