Originally Posted by Baertram
"what it already was to the opposite" or "Change" means:
if true, do no set it to false (or other values that might even fail to work at all then )
if false, do not set it to true (or other values that might even fail to work at all then )
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OK, what I don't get yet is why do we have to set it to the same value if it is already set :
vanilla code is :
<Layer name="GamepadUIMode" allowFallthrough="false">
but I have to set this to allow using custom keybinds in menus with gamepad mode :
<Layer name="GamepadUIMode" allowFallthrough="false">
if I use this :
<Layer name="GamepadUIMode" >
then it doesn't work.
Is our XML totally overwriting the vanilla XML to the point we have to set all the variables that are in the tags again?
I think my problem is a misunderstanding of the XML and it's purpose...
Why this second language, in what cases I should use it over LUA...