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08/08/23, 02:23 AM   #45
Masteroshi430
 
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Join Date: Dec 2020
Posts: 185
Originally Posted by Baertram View Post
"what it already was to the opposite" or "Change" means:
if true, do no set it to false (or other values that might even fail to work at all then )
if false, do not set it to true (or other values that might even fail to work at all then )
OK, what I don't get yet is why do we have to set it to the same value if it is already set :

vanilla code is :
<Layer name="GamepadUIMode" allowFallthrough="false">

but I have to set this to allow using custom keybinds in menus with gamepad mode :
<Layer name="GamepadUIMode" allowFallthrough="false">
if I use this :
<Layer name="GamepadUIMode" >
then it doesn't work.

Is our XML totally overwriting the vanilla XML to the point we have to set all the variables that are in the tags again?

I think my problem is a misunderstanding of the XML and it's purpose...
Why this second language, in what cases I should use it over LUA...
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