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05/24/18, 04:11 AM   #3
Hydra9268
 
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Join Date: May 2018
Posts: 33
Originally Posted by Marazota View Post
can you link your project?
Sure. Just posted it: https://github.com/Hydra9268/ZGESO/

In particular, on line 15324
https://github.com/Hydra9268/ZGESO/b...rrowindDLC.lua

In tandem with line 547
https://github.com/Hydra9268/ZGESO/b...ta/MapData.lua

summerset_base and shimmerene_base appear to work as expected. lillandril_base on the hand is rather odd because the "X" marker never appears in that city's map. I've tried a wide variety of coordinates, as you can see from the test_baseX coordinates.

From what I can determine, it looks like the ZG devs use Scale to push markers off the map where they don't want it to appear in the city, zone, or world map, and then use x and y offsets to position the marker back where they do. As you can imagine, "Guessing" their coordinate system is a nightmare. I'm sure they have a tool inside the Addon for this purpose, but I'm not sure.

Last edited by Hydra9268 : 05/24/18 at 04:14 AM.
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