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11/19/17, 05:49 AM   #10
Phinix
 
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Join Date: Apr 2014
Posts: 186
Something you can do with Srendarr is enable chat debug with optional repeat filtering and look for the ability ID of the synergy when you activate it.

The game tends to have multiple versions of abilities with different ID's depending on the rank of the ability that made the synergy available, plus there seem to be a lot of random ID's with the same names of player abilities, probably used by NPC's. This makes pre-building a database of all mined ID's for an ability name a bit daunting, as there can be dozens of ID's for a single ability and 4 ranks of each of probably close to a hundred possible synergies. At some point performance becomes an issue. Plus you would have to manually discover/verify all the current synergy ID's you wanted to track in this way, and build a database with the recharge time.

However, if it is absolutely a fact that 1) every synergy in the game has a 20 second re-use timer (time until the same player can use it again?), and 2) if different synergies have have their own recharge timers and do not share a 'global synergy cooldown' of some kind, then it would be a fairly simple feature to add at least for testing purposes.

Basically you could have a list like the Prominent and Blacklist you could assign to a bar, and enter synergies by ID or name, and have Srendarr track their cooldown with an aura. However, to implement this I would definitely need to verify the above two points with certainty.

Is it really possible for a player to activate more than 1 synergy in a 20 second window so long as they are different? In group and raid settings (bosses, dolmans, etc.), there are TONS of synergies flying around yet it doesn't seem like you can spam the synergy button and activate multiple different ones in a short time.

Maybe I am lagging or others are using them up (I'm still not clear if all synergies can only be 'consumed' by a single player or which ones let multiples, and how many). Still I wouldn't be surprised if there is some secondary 'personal cooldown' where regardless if they are different synergies, a player cannot personally activate more than one synergy in X number of seconds. 4 seems like a pretty standard number, like enchants and I believe poisons as well?

There are some gaps there that need filling.

Last edited by Phinix : 11/19/17 at 05:58 AM.
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