Originally Posted by ZOS_ChipHilseberg
Can you provide some specific examples?
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Hmmm, well posting all the relevant code would be a bit messy but in short I use some code with EVENT_EFFECT_CHANGED to link a target unit id to a group unit tag and then in EVENT_COMBAT_EVENT I pair it back and display certain alerts based on conditions. The other
target parameters are indeed empty so I suppose from a developer perspective you might actually have intended to NOT allow such things. I understand that in pvp this kind of stuff might allow unfair foresight but I do not believe it hurts anybody in pve.