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05/18/17, 12:53 AM   #24
dorrino
AddOn Author - Click to view addons
Join Date: Mar 2015
Posts: 50
Originally Posted by Kyoma View Post
Hmmm, well posting all the relevant code would be a bit messy but in short I use some code with EVENT_EFFECT_CHANGED to link a target unit id to a group unit tag and then in EVENT_COMBAT_EVENT I pair it back and display certain alerts based on conditions. The other target parameters are indeed empty so I suppose from a developer perspective you might actually have intended to NOT allow such things. I understand that in pvp this kind of stuff might allow unfair foresight but I do not believe it hurts anybody in pve.
I used pretty much this in my PvpAlerts before Homestead changes

Currently i wasn't able to find a way to link anonymous events by targetUnitId to EVENT_EFFECT_CHANGED ids to any benefit, since, at least in pvp the code seems only to send the later about allies.

I'm curious what is left in pve, that you built an addon feature out of it?
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