Originally Posted by decay2
Endtime is your only chance here, I'd say.
Or listen to combat events that often fire for effects as well. that way you might get the unitId too. But crossreferencing those two events is going to be pretty messy.
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Well, I have thought over all ideas and it looks like there is really no proper way to do what I want to do, unless ZOS provides a possibility to read sourceInfo out of fade-combatevents. I opened a request for it,. Thx for all your ideas!