Originally Posted by sirinsidiator
is this what I hope it is?
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I didn't test it, however I believe it is not for saving saved variables, but just for console variables (CVars). It is used in this function:
Lua Code:
function ZO_SharedOptions:SaveCachedClientSettings()
-- We only care about saving the cached settings ingame, so this function will be nil in pregame
if (SaveCachedSettings ~= nil) then
SaveCachedSettings()
end
end