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02/18/14, 02:32 PM   #11
fishyyy
Join Date: Feb 2014
Posts: 15
Hi guys
I also played Templar as main char until lvl 20 PVE and PVP.

My Build WAS:
- Altmer for Mana boni (prefer Breton for the released Game now since I won´t use +15% dest. Staff exp but light armor)
- Copletely light armor for Mana
- Strong focus on restoring light/resto staff and at least one damage ability from dawns wrath
- Only Restoration staff

Playing in a Group of 4 in PVE I just needed to stay out of melee combat and heal from range. Worked out pretty well. Then in PVP I used the same strategy but always had a hard time with dragon knights/nightblades coming too close. Now after spending some moments thinking it over I am sure I only managed/survived because I was (at least) 5 lvl higher than average players.

NOW: I will definetly stick with light armor because I need that mana. And now that switching weapons to react to a change in situation came to my attention I will go with the following:
1st set: Resto staff with lots of heals +Nova ultimate
2nd set: 1H/Shield with control abilities from Aedric Spear/Invastion from 1H/Shield

I want to heal/buff the **** out of my team from a safe distance and when I can not avoid melee combat I gain survivability with 1h/shield and just try to knockdown/disable my enemy as long as needed to get out of the situation so i can concentrate on further supporting/healing.

I still have the problem to figure out what some effects mean (maybe you can clarify
- Stun is my enemy able to move but just slower? is my enemy able to cast spells?
- Snare
- Knockback (unable to move but also unable to cast?duration?)
- Disorient (maybe blurred screen for enemy? can he cast? can he move?)
- Set off balance

Keep on sharing builds, it is inspiring
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