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08/22/17, 12:01 PM   #24
ZOS_DanBatson
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Join Date: Jul 2015
Posts: 179
Originally Posted by Octopuss View Post
This is puzzling.
Code:
Duplicate Keybind: UI_SHORTCUT_PRIMARY. Before: tradinghouse (Buy Item). After: stats (Commit Points).
stack traceback:
	[C]: in function 'assert'
	EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:370: in function 'ZO_KeybindStrip:AddKeybindButton'
	EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:514: in function 'ZO_KeybindStrip:AddKeybindButtonGroup'
	EsoUI/Ingame/Stats/Keyboard/ZO_Stats_Keyboard.lua:91: in function 'OnStateChange'
	EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:250: in function 'ZO_Scene:SetState'
	EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:182: in function 'ZO_SceneManager:ShowScene'
	EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:474: in function 'ZO_SceneManager:OnSceneStateChange'
	EsoUI/Ingame/Scenes/IngameSceneManager.lua:325: in function 'ZO_IngameSceneManager:OnSceneStateChange'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:251: in function 'ZO_Scene:SetState'
	EsoUI/Ingame/Scenes/InteractScene.lua:75: in function 'ZO_InteractScene:SetState'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:369: in function 'ZO_Scene:DetermineIfTransitionIsComplete'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:308: in function 'ZO_Scene:OnSceneFragmentStateChange'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:112: in function 'ZO_SceneFragment:SetState'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:122: in function 'ZO_SceneFragment:OnHidden'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:75: in function '(anonymous)'
Happened when I pulled an item from a mail. I don't get it.
We have just reproed this internally. Thank you for letting us know!
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